adding 502 error
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75
games/pacman404/js/objectsLoad.js
Normal file
75
games/pacman404/js/objectsLoad.js
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@@ -0,0 +1,75 @@
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var BLACK = {r: 0, g: 0, b: 0};
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var WHITE = {r: 255, g: 255, b: 255};
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var YELLOW = {r: 255, g: 255, b: 0};
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var GREEN = {r: 0, g: 255, b: 0};
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var ORANGE = {r: 255, g: 127, b: 0};
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var CYAN = {r: 0, g: 255, b: 255};
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var RED = {r: 255, g: 0, b: 0};
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var PINK = {r: 255, g: 0, b: 255};
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var addEnemy = function(x, y){
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var enemy = {
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direction: DOWN,
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speed: 100,
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x: x,
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y: y
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};
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enemies.push(enemy);
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}
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var bg = function(x, y , dirs) {
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return {
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x: x * SIZE,
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y: y * SIZE,
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directions: dirs
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}
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}
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loadImagePixels("data/map.png", function(pixels){
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pixelBackground(pixels);
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for(i=0;i<pixels.length;i++){
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for(j=0;j<pixels[i].length;j++){
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var pixel = pixels[i][j];
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if (isColor(pixel,WHITE)) {} //White
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else if (isColor(pixel,BLACK)) blocks.push(p(i*SIZE,j*SIZE));
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else if (isColor(pixel,YELLOW)) dots.push(p(i*SIZE,j*SIZE));
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else if (isColor(pixel,GREEN)) { player.x =i*SIZE ; player.y =j*SIZE; }
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else if (isColor(pixel,RED) || isColor(pixel,CYAN) || isColor(pixel,PINK) || isColor(pixel,ORANGE)) { addEnemy(i* SIZE, j*SIZE) }
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else console.log("Unrecognized color in position "+i+"x"+j,pixel);
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}
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}
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});
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var pixelBackground = function(pixels, x, y){
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var type = "undefined";
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for(i=0;i<pixels.length;i++){
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for(j=0;j<pixels[i].length;j++){
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var pixel = pixels[i][j];
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if (isColor(pixel,BLACK)) {
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var dirs = [];
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if (pixelIsBlock(pixels, i -1, j) ) dirs.push("left");
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if (pixelIsBlock(pixels,i +1, j)) dirs.push("right");
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if (pixelIsBlock(pixels,i, j-1)) dirs.push("up");
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if (pixelIsBlock(pixels,i, j +1)) dirs.push("down");
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//console.log("Adding bg item " , i, j , dirs);
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background.push(bg(i,j,dirs));
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}
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}
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}
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}
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var pixelIsBlock = function(pixels, x, y){
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try{
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return isColor(pixels[x][y], BLACK);
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} catch (e){return false; }
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}
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var isColor = function(rgb, color) {
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return rgb.r == color.r && rgb.g == color.g && rgb.b == color.b;
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}
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