// Create the canvas var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var SIZE = 32; Cell.prototype.draw = function(){ switch(this.content){ case 'SNAKE': ctx.fillStyle="gray"; break; case 'BLOCK': ctx.fillStyle="black"; break; case 'FOOD': ctx.fillStyle="silver"; break; } if (this.content && this.content != 'INVALID'){ ctx.fillRect(this.x*BLOCK_SIZE, this.y*BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE) } } // Draw everything var render = function () { if (GAME_STATE.game_over) { ctx.fillStyle = "rgb(250, 0, 0)"; ctx.font = "48px Helvetica"; ctx.textAlign = "center"; ctx.textBaseline = "top"; ctx.fillText("Game Over", canvas.width / 2, canvas.height * 2 / 3); } else { // draw the background ctx.fillStyle="white"; ctx.fillRect(0,0,canvas.width,canvas.height); // draw game state Object.keys(GAME_STATE.grid).forEach(function(key){ GAME_STATE.grid[key].draw(); }); } };