// Game objects var hero = {}; var playerShots = []; var enemyShots = []; var shotSpeed = 200; var RIGHT = 1, LEFT = 0; var enemies = []; var enemyDirection = RIGHT; var loadEnemy = function(offset, json){ var size = 32; for (var i = 0; i< json.length; i++){ var pos = json[i]; var enemy = {x: offset.x + pos.x * size, y: offset.y + pos.y * size} ; enemies.push(enemy); } } loadJSON('enemies.json', function(data) { loadEnemy({ x: 50, y: 50 }, data.four); loadEnemy({ x: 180, y: 50 }, data.zero); loadEnemy({ x: 300, y: 50 }, data.four); }, function(xhr) { console.error(xhr); } );