// Handle keyboard controls var keysDown = {}; var KEY_UP =38, KEY_DOWN =40, KEY_LEFT =37, KEY_RIGHT =39; addEventListener("keydown", function (e) { keysDown[e.keyCode] = true; }, false); addEventListener("keyup", function (e) { delete keysDown[e.keyCode]; }, false); addEventListener("mousemove", function(evt) { hero.x = evt.pageX - 24 ; }, false); var lastShot = 0; var SHOT_DELAY = 1000; addEventListener("click", function(evt) { if (!hero.dead) { var now = new Date().getTime(); if (lastShot +SHOT_DELAY < now ) { lastShot = now; playerShots.push({x:evt.pageX, y: hero.y}); } } }, false); //Called from update.js var controls = function(modifier){ if (KEY_LEFT in keysDown) { // Player holding left hero.x -= hero.speed * modifier; } if (KEY_RIGHT in keysDown) { // Player holding right hero.x += hero.speed * modifier; } }